![]() ![]() But some would be surprised to know that the lack of both of these were for scoping reasons in Rivals. The lack of these two features has become an identifier for the aggressive style of Rivals of Aether. RCS Season 6įor those paying attention, this trailer confirmed two pretty big gameplay departures from Rivals of Aether as we revealed both Shields and Grabs. We are investigating rollback support on consoles, 4 player matches, and alternative modes like Abyss Mode, but all of those are lower priority than getting functional 1v1 rollback that doesn’t crash and can be used in online tournaments. Our goal for rollback support is to make sure it works where it will have the biggest impact - 1v1 competitive matches on Steam. We’re still hard at work polishing up the beta as we work to move it over the main Steam branch in early 2022. We now have updated clock sync logic and player adjustable delay values. He got to work on fixing desyncs and crashes to make a push to beta.Īfter launching an Open Netcode Beta in September, Yosi and Yellow have been working diligently to fix our bugs and add features. Then later in the year, Yosi joined the team and his impact was felt immediately. First Zach Reedy joined the team and optimized our save and load structure so the game could actually perform the necessary functions and still run at 60 fps. Our path to beta would not have been possible without our netcode lead, YellowAfterlife and two new additions to the team for 2021. But after launching the Definitive Edition on both Switch and Steam in fall of 2020, we decided to pick back up the development of rollback netcode in early 2021. Trying to overhaul the gameplay engine while adding features and testing on Switch was too much for our small team to do. Rivals of Aether is built in Game Maker Studio 2 and has a ton of individual objects that were not created in a way for rollback to be viable.Īfter starting on rollback in 2018, we ended up needing to pause it in 2019 so we could focus on finishing the Definitive Edition. For those who have been following the development of the game, you’ll know that this feature was a very long time coming and we ran into many hurdles along the way. In April 2021, we announced that we had not given up the dream of Rollback Netcode in Rivals of Aether. If you are looking to play more amazing Tako Boy Studios games then make sure you wishlist their upcoming Cross Blitz on Steam right now! Rollback Open Netcode It was a pleasure seeing many of you in masters matches on the ladder. Thank you to all the amazing fans who played Creatures of Aether. The game is now considered content complete, but you can still pick up the game and discuss it with new friends on the Creatures of Aether Discord. The game’s monthly Battle Passes will loop through the existing Rivals in the order that they were released. We will still support the game with fixes and keep the servers up as long as possible but we have no plans to add any additional content to Creatures of Aether. We have made the difficult decision to no longer continue active development into 2022. Unfortunately, both Tako Boy and our teams have other projects to work on and we don’t have the resources to keep updating a free-to-play game especially at our player counts. In these regards, Creatures of Aether was an astounding success as the presentation and the gameplay are top-notch. The goal was to expand our universe to mobile platforms and create a free-to-play experience with the same pixel art charm and surprisingly deep gameplay that Rivals is known for. Creatures of Aether is a collaboration between Tako Boy Studios, Dan Fornace LLC and RESOFORCE. ![]()
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